Virtual Reality Technology
Virtual reality is set to take the gaming experience to a new level in 2017.
As opposed to your average control-to-screen video game, this technology actually immerses the users into the parallel gaming universe via a virtual reality headset.
And it’s not all about online gaming. Tech companies are increasingly merging VR with the growing technology trend of game-based learning.
Popular apps such as House of Languages and ThingLink are seeing kids and students get to grips with fundamental learning skills through the eyes of virtual reality.
Augmented Reality Technology
As opposed to its virtual counterpart, augmented reality sees the combination of virtual reality with the ‘real world’ by allowing users to interact with virtual content in their real-life surroundings.
Pokemon Go is a prime example of how augmented reality can merge virtual with reality.
This popular app sees the end of the traditional card-based collectibles that once dominated kids gaming and replaces them with an ‘augmented’ alternative.
Move aside remote control cars, 2017 is all about robotics.
Recent years have seen the replacement of traditional remote controls with robotic toys that can be controlled and programmed directly from a mobile device. This latest move acts as a precursor to the growing importance of computer programming and technology in the global work space.
At STEMmates, we seeks to apply this increased focus on robotics into an educational setting. Through our robotics course, we will be providing kids with the opportunity to build and program robots whilst developing their teamwork, problem solving and leadership skills.
The Australian government has already introduced a computer coding course into school curriculums, and it seems younger kids are now getting involved in the coding action too.
The Coding Across the Curriculum programme was introduced into Australian schools as part of the government’s STEM education strategy. It is hoped the course will improve students’ digital proficiency and ultimately increase the pool of tech savvy workers in Australia.
Technology companies are increasingly catching on to this growing technology trend by developing coding apps and websites to help kids build this essential STEM skill at an earlier age. Apps such as Scratch, Tynker and CodeMonkey are encouraging kids to get to grips with coding in a fun, game-based environment from pre-school age and above.
3D printers are slowly making their way into the educational space.
This new technology trend will see kids’ digital designs transformed into real-life 3D objects, adding a new (and more realistic) dimension to traditional design classes.
STEMmates is an extracurricular learning programme designed to help kids keep up-to-date with the latest trends in science, technology, engineering and maths. Our activity-based learning courses aim to encourage kids to develop fundamental STEM skills that are fast becoming essential cornerstones of the modern world.
Much like the game-based learning that is taking over the tech world, we want to help kids develop a passion and curiosity for STEM learning through technology and interactive learning methods.
Find out more about our interactive courses via the STEMmates website or follow us on Facebook.